MV - Dual Wield
Devlog
- December 26, 2021 by Ramza#bugfix, #forbidden wtypes, #equips, #shieldGreetings all. I have just uploaded a small bugfix update to correct the following issue: The note tags for forbidden weapon types now correctly work with equipment that aren't shields. This bug was r... Continue reading
- October 26, 2020 by Ramza#bugfix, #YEP, #dual-wield, #rpgmakerGood morning all. I have uploaded version 2.69 of Dual Wield with the following fix: (revision a) Corrected an issue where buffrate and paramRate were used twice in the main and offhand attack calcula... Continue reading
- April 26, 2020 by Ramza#bugfix, #rpgmaker, #yanfly, #statusmenu, #dual-wieldGreetings rpgmakers. I have uploaded version 1.40 of the menu extension plugin which corrects another visual display issue related to main and offhand crit and hit values, as reported by user Vinvin... Continue reading
- April 18, 2020 by Ramza#rpgmaker, #dual-wield, #battle, #menu-extension, #yanflyGreetings RPGMaker community. I have uploaded a new version of the menu extension, v1.39 which contains the following bugfixes: The YEP_X_InBattleStatus scene will now no longer be modified if the 'Sp... Continue reading
- February 29, 2020 by Ramza#bugfix, #dual-wield, #menu, #YEP, #RPGMakerGood evening all. This is a minor update to the menu extension plugin. User Noctellion recently made me aware that a value I'd hardcoded was causing a spacing issue on the YEP_EquipCore menu scene for... Continue reading
- January 29, 2020 by Ramza#rpgmaker, #plugin, #dual-wield, #updateI have uploaded a new version of the Dual Wield menu extension plugin with the following updated functionality: Revision B: Fixed and issue where changing class from a class with priority names to a c... Continue reading
- January 14, 2020 by Ramza#bugfix, #minor-update, #rpgmaker, #dual-wieldGood evening. I have uploaded version 2.67 of the Dual Wield plugin with the following change notes: Corrected an issue where the two-handed attack boost note tags on weapons were not being used in th... Continue reading
- January 03, 2020 by Ramza#bugfix, #minor-update, #dual-wield, #plugin, #rpgmakerGreetings. I have updated the dual wield plugin to correct the following visual display issue: Actors who use a skill that had a required wtype, and were only wielding one of that type of weapon will... Continue reading
- December 27, 2019 by Ramza#bugfix, #rpgmaker, #dual-wield, #pluginGreetings, I have updated the dual wield plugin to version 2.64 with the following changes: The way that the damage formula was being calculated has been modified slightly, making it more compatible w... Continue reading
- December 20, 2019 by Ramza#feature-add, #rpgmaker, #dual-wieldSorry to keep spamming everyone with updates on this plugin, but I have updated it to version 2.62 with a requested feature add Forbidden WeaponTypes . Forbidden weapon types are set on weapons via a... Continue reading
- November 23, 2019 by Ramza#bugfix, #dual-wield, #OctoPack, #WeaponSwap, #RPGMaker, #pluginI have updated the Dual Wield Plugin to version 2.59 with the following change: Aliased the function Window_EquipItem.prototype.includes() to extend compatibility with other plugins that modified this... Continue reading
- October 27, 2019 by Ramza#bugfix, #dual-wield, #rpgmaker, #pluginI just updated a small fix to version 2.58 correcting the following bug: The engine will no longer crash when an ordinary enemy performs a normal attack, with the message 'user.equips is not a functio... Continue reading
- August 22, 2019 by Ramza#bugfix, #update, #rpgmaker, #dual-wieldUpdated Dual Wield Plugin to v2.57 which corrected the following fatal bug: Identified a problem with update v2.55 where using a skill that required a specific weapon type would cause the engine to cr... Continue reading
- August 16, 2019 by Ramza#update, #new feature, #dual wield, #battle plugins, #rpgmaker MVI have updated the main Dual Wield plugin script to version 2.56 with the following changes: Documentation rewritten slightly to make it easier to understand how to use some of the more advanced featu... Continue reading
- July 25, 2019 by Ramza#update, #dual wield, #battle plugin, #skillsI have posted an update to the dual wield plugin with the following changes: Skills that have a weapon type requirement, in addition to being main or offhand only, will be disabled if the required wea... Continue reading