Version 1.70 Update + Menu Extension v1.42


Greetings all.

Been a little while since I've uploaded any updates on these ones, but a couple of bugs have been found, and what better time to implement a couple of feature requests from earlier too!

The Menu Extension has been updated to version 1.42 with the following fix:

  • (revision a 10/21/2021 10:55 UTC) Fixed a display issue where the offhand hit and crit % values could be incorrect when using YEP_ExtraParamFormulas, with no weapon in your main hand.
  • A display issue with split xparams, such has mhcri and ohhit, has been corrected, where if an actor was using two exactly identical weapons, the values for both hands would ignore the bonuses on both weapons.
    • This was an issue if your project was not making use of YEP_ItemCore to have independent weapons, and would only happen if they were using two of the same weapon.
    • This was caused by the method in which I was temporarily removing traits on the opposite weapon - when the two weapons are the same, removing traits from one weapon removed them from both weapons, causing the menu display for those params to be incorrect.

Dual Wield has been updated to version 1.70 with the following bug fix:

  • Corrected an issue where, when not using independent weapons from YEP_ItemCore, and wielding two identical weapons, all traits on both weapons would be removed whenever a split attacked occurred. 
    • This caused effects that should have happened with a 100% chance to not happen at all (ie: status effects), and caused crit % and hit % to be much lower than expected.
    • The cause of this bug is the same as the above display issue in the menu extension - removing traits from one weapon would remove them from every weapon of that id, including the one in the other hand. This happens during a split attack (or skill), so any attack or skill that dealt split damage would ignore all traits on both weapons for both hits.

Added the following features, as requested by user Rakon:

  • Shields can now be tagged to forbid certain weapon types from being equipped alongside them.
  • Added an optional plugin parameter which will allow you to set whether a disallowed wtype is shown in the list for the mainhand weapon slot. Equipping a disallowed main hand weapon will unequip the offhand item (weapon/shield) that is disallowing it, in the same way that equipping a two-handed weapon will unequip your offhand weapon automatically.

The bugs were found thanks to user Noctellion, and took quite a bit of work to track down.

Thanks for the bug reports, and the suggestions.

To download the updated plugin files, either navigate back to the dual wield  store page and download them from there, or find the plugin in your downloads library and redownload the files from there.

That's all for this update,

~Ramza

Files

Dual Wield Plugin 66 kB
Oct 19, 2021
Menu Extension Plugin 134 kB
Oct 21, 2021

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Comments

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(+1)

Awesome, thanks for the fix.