Incoming update
Greetings all.
It appears that the VS team has included dual wield functionality in their latest update for BattleCore. Basically, their battle implementation works very similarly to how mine does, but with much greater control over the individual attacks, and action sequences for it, which is natural since they have access to their own unobfuscated code, and can implement changes at a much more core level than I can.
For now, what this means is that this plugin almost certainly now has a compatibility problem with VS BattleCore, which is a problem, because this plugin requires BattleCore to work. For now, if you want to continue using this plugin, I'd recommend not updating to the latest BattleCore. In a later update I will disable the battle related components of this plugin so you can continue to make use of the changes to the menus, monkeygripping, two-handed weapons, and being able to equip a shield in the offhand weapon slot.
For right now, all of the above still work, and as far as I know, are the only things this plugin still does that VS didn't just put into their BattleCore, which is unfortunate, but it will be a lot more compatible with their various battle systems than anything I would be capable of making on my own.
So, I'll work on an update in the next little while to make this work with their core again. Until then, I'd avoid updating if you still want to make use of my other functions.
-Ramza
Get MZ - Dual Wield
MZ - Dual Wield
Improved dual wielding, now for RMMZ
More posts
- Version 1.04 UpdateFeb 01, 2021
- Version 1.03 UpdateNov 21, 2020
- Version 1.02 Minor FixOct 26, 2020
- Version 1.01 update - MonkeygripSep 27, 2020
Leave a comment
Log in with itch.io to leave a comment.