Version 1.20


Hello there.

Another day, and yet another update to Crafting System. User Rakon is just full of suggestions (and bugfixes), so I've uploaded a new round of fixes for today, hopefully the last one of 2020!

  • Added a parameter to customize the text that shows in the result window when a soft failure occurs.
    • This works the same way as the completion and in progress text - a default value for all categories, and the ability to customize them by category in the section for category specific message
  • Added a new function to the result item list, to allow for code to be run when a recipe is successfully crafted for the first time.
    • This code is only run once
    • Can be used to turn on a switch, change a variable, or call other functions (like reserving a common event)
    • Use it to track specific tasks, maybe for a quest system?
    • If there is an error in this code, it will output it to the console, but will not crash the engine, so if it's not working right, check the console.

To download this update, redownload the plugin file from the store page, or from your library.


That's all for this update.

-Ramza

Files

Plugin Download 290 kB
Dec 31, 2020

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Comments

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(+1)

Woah! Fascinating to see this still gets updated. I just bought the bundle with all your plugins and I want to say thanks for your hard work! 

(+1)

Hey there, thank you for your patronage. I look forward to seeing what you can do with my plugins :)

I will keep the updates coming too, so don't worry about them suddenly becoming incompatible or something in the future. I'll be around.

-Ramza