Version 1.29 bugfix
MV - Crafting System » Devlog
Greetings all.
I have uploaded version 1.29 with the following minor bugfix:
- Players will now be able to correctly select armor ingredients that belong to an etypeId that isn't 2.
- This was caused by a typo, where etypeId 1 is a weapon, and is handled as such, but the second check was supposed to check for an etypeId >= 2, but was only checking == 2, resulting in only armors of etypeId 2 being selectable as ingredients.
- If your equipment in the database was left basically as default, etypeId 2 is the shield type armor, so only shields would be usable as ingredients.
- This only happened if you were using YEP_ItemCore, as the function to enable the item in the item list window only cared what the etypeId of the item was when it was looking for independent items/armors/weapons.
This bug was reported by user Rakon. Good eye, there, as it's probably been like that since the very first version of the plugin!
To download the updated plugin file, either redownload it from the store page, or find it in your game library on itch.io. That's all for this update.
~Ramza
Files
Plugin Download 308 kB
Apr 25, 2021
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MV - Crafting System
Enhance your project with an ingredient based crafting system
More posts
- Version 1.31 Minor UpdateFeb 27, 2022
- Version 1.30 Major UpdateMay 17, 2021
- Version 1.28 UpdateApr 24, 2021
- Version 1.27 UpdateMar 07, 2021
- Version 1.26 BugfixMar 03, 2021
- Version 1.25 Bugfix (revision a)Mar 01, 2021
- Version 1.24 BugfixFeb 21, 2021
- Version 1.23 UpdateFeb 13, 2021
- Version 1.22 UpdateJan 09, 2021
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