Version 1.11 update
MV - Crafting System » Devlog
Greetings.
I have updated the Crafting System plugin to version 1.11 with the following change log:
- Additive traits provided by an ingredient item that is not consumed on success will now correctly be applied to the result item.
- Added a new plugin parameter to configure how additive traits are applied to the result item.
The new parameter currently has two modes:
- Sum of all traits on all ingredients (default)
- This is the default mode, and the way that additive ingredient traits worked prior to this update. All traits on all ingredients are applied to the result item.
- Traits on at least two ingredients (Skyrim-like)
- Sets the system up to be more like how alchemy works in Skyrim.
- If at least two ingredients share the same trait, it is applied to the result item.
- Traits that are not shared between at least two ingredients are lost.
- Traits that add a suffix or prefix to the result item name still function normally.
- A third option, allowing only traits present on all additive ingredients to be added to the result item is planned for a future update.
The Skyrim style additive traits feature was a plugin suggestion by user Vis_Mage. Thanks for the great suggestion!
-Ramza
Files
Plugin Download 268 kB
Feb 20, 2020
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MV - Crafting System
Enhance your project with an ingredient based crafting system
More posts
- Version 1.31 Minor UpdateFeb 27, 2022
- Version 1.30 Major UpdateMay 17, 2021
- Version 1.29 bugfixApr 25, 2021
- Version 1.28 UpdateApr 24, 2021
- Version 1.27 UpdateMar 07, 2021
- Version 1.26 BugfixMar 03, 2021
- Version 1.25 Bugfix (revision a)Mar 01, 2021
- Version 1.24 BugfixFeb 21, 2021
- Version 1.23 UpdateFeb 13, 2021
- Version 1.22 UpdateJan 09, 2021
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