Version 1.11 update


Greetings.

I have updated the Crafting System plugin to version 1.11 with the following change log:

  • Additive traits provided by an ingredient item that is not consumed on success will now correctly be applied to the result item.
  • Added a new plugin parameter to configure how additive traits are applied to the result item.

The new parameter currently has two modes:

  • Sum of all traits on all ingredients (default)
    • This is the default mode, and the way that additive ingredient traits worked prior to this update. All traits on all ingredients are applied to the result item.
  • Traits on at least two ingredients (Skyrim-like)
    • Sets the system up to be more like how alchemy works in Skyrim. 
    • If at least two ingredients share the same trait, it is applied to the result item. 
    • Traits that are not shared between at least two ingredients are lost. 
    • Traits that add a suffix or prefix to the result item name still function normally.
  • A third option, allowing only traits present on all additive ingredients to be added to the result item is planned for a future update.

The Skyrim style additive traits feature was a plugin suggestion by user Vis_Mage. Thanks for the great suggestion!

-Ramza

Files

Plugin Download 268 kB
Feb 20, 2020

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