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This is a simple patch script that modifies the YEP_X_Subclass plugin to actually learn skills from your leveled up subclasses.

For some reason, in the base script, skills learned by a subclass via level up are never given to an actor with a subclass. However, if you unequip and then re-equip a subclass, any skills the subclass knows at the newly equipped level are given to the actor as normal.

Here's an example. Harold has a base class, Hero, and a subclass, Anti-Hero, and the subclass is set to learn an ice spell at level 2. Harold kills something worth enough experience to get his main class to level 4 (from 1), and his subclass goes up to level 2. When the level up message comes up on screen at the end of the battle, it will tell the player about skills learned from levels 2-4 of the main class, but seems to ignore the subclass entirely. Furthermore, if you go into the class change menu after the battle, you can see that his subclass indeed got to level 2, but going into the skills menu proves that he did not learn the ice skill as expected at anti-hero level 2.

It turns out, perhaps as a bug, but more likely an oversight, that subclasses are not checked on level up for skills learned via leveling. I have added a slight modification to the level up process to check subclasses for new skills on level up, which not only teaches them to the actor when leveling, but also announces that they learned the new skill as well.

Terms of Use:

This plugin is provided free for anyone who wants to use it, but please refrain from sharing the plugin outside of this page, or distributing modified versions of it directly.

You May:

  • Use this plugin in your free or commercial projects with credit to me, Ramza.
  • Modify this plugin to add new functionality, or compatibility with other plugins for personal use only.
  • Share modifications to this plugin as extensions to it, meaning that anyone who is using the extension also requires this plugin to use it.

You may not:

  • Directly share this plugin file with others.
  • Share modified versions of this plugin with others
  • Claim sole ownership of, or modify the header text of this plugin.

You must also abide by the terms of use of the dependency plugins.

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