Version 1.12 Minor bugfix


Greetings all.

While working on a mostly unrelated update for another plugin, I discovered a longstanding bug in the last version of this one, and corrected it. There was a missing '}' near the end of the plugin, which caused it to not finish loading, meaning anyone using the previous version wouldn't have had any parry effects working in their projects.

I'm frankly not sure how something like this went unnoticed for so long. It didn't cause an actual engine crash, it simply didn't load, so it would've been harder to realize it wasn't working. Still, this is the sort of thing my QA testing should've caught immediately, not 2+ years later.

Anyways, the update has been uploaded. To download it, either return to the shop page and download it from there, or go to your itch.io library and redownload it from that page.

~Ramza

edit:

Revision A (10.2.2023 09:35 UTC) has been uploaded which corrected a slightly more major issue:

  • When the multi weapon parry calculation type was set to 'individual' the function used to calculate an actors parry rate did not have a case for if the actor was no dual wield type. This resulted in that function not returning any value, which would cause them to not have any parry chance at all. 
  • The MWPCT option has no bearing on no dual wielding actors, and the function has been updated to only use the parry rating of the main hand weapon if the actor is not dual wielding.

If you're reading this update now before downloading, the update is already applied. If you managed to download the version I uploaded 30 minutes ago, simply redownload the plugin now for the new revision.


~Ramza

Files

Plugin Download 35 kB
Oct 02, 2023

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