Version 1.06 minor bugfix


Merry Christmas everyone.

I've been stuck at the office all day, and it's understandably slow, so I've had a chance to work on some feature updates. During the course of that, I managed to find a little bug hiding in the Parry Chance plugin which I've just now squashed.

  • During the action result check, it was possible for an incoming attack to be both evaded, and parried. This would cause the 'miss' popup associated with evading to not show up.
    • This was the result of accidentally not checking if an action had been evaded before checked if it had been parried. In the event that both returned true (by fluke chance, or high EVD% + high parry%) my plugin would decide that only a parry had happened, and hide the popup, while the engine itself would know an evasion happened instead, showing the motion for that.

This has been corrected in v1.06, which is available for download right now. 


Happy Holidays!

Files

Plugin Download 32 kB
Dec 25, 2019

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