Version 1.02 Update


Greetings item crafters!

I have uploaded version 1.02 of the Crafting System MZ plugin this afternoon with the following changes:

  • Recipes can now contain multiple wildcard (category) ingredients.
    • This was toted as a feature that was in the initial release of the MV version of this plugin, but it never worked correctly, and was quickly disabled to prevent devs from trying to use it.
  • Adjusted the help documentation for the plugin commands section to show relevant RMMZ plugin command info, which was already available from the info dump NPC, as well as the store page, but was somehow left out of the plugin file (whoops).
  • Added a section to the help documentation concerning a crafting system quirk involving a relatively specific problem that could happen if your recipes are designed a very specific way, with information about how to avoid that problem.
    • Revision A: Also added onto this help section with more information regarding quantities of category ingredients on recipes, namely that you should order these recipes in a way that the category ingredients with the higher required quantity is higher on the ingredient list. IE: meat x2, meat x1 not meat x1, meat x2
    • This will prevent recipes that are technically valid from being detected as not valid because of ingredients with higher IDs being detected by the recipe as meeting the requirement for the 'meat x1' ingredient slot, despite having the valid quantity for the meat x2 slot, and then failing the check for the second ingredient because only one of them was provided.

The main change above is that recipes can now contain multiple wildcard items. Users of the MV version of this plugin have been waiting a long time for this (well at least one that I know of), and it's finally here. Unfortunately, those users on the MV version of the plugin will still have to wait a bit longer, as this change breaks one of the paid extensions for the MV version of the plugin (sorry). It is coming, though, I promise.

As an aside, you still need at least two different ingredients to create an item, but those two ingredients can both be the same ingredient category, meaning you can now make recipes that require two different items belonging to the same category, like two different meat items, or two different spices. You can use the updated system to make recipes almost identical to the way they work in Skyrim, using the 'skyrim like' additive ingredients style as well, making a recipe that is simply four 'alchemy' category ingredients, combining traits that at least two of the ingredients have onto the resulting 'potion' or 'poison' item.

That's all for this update. See ya next time!

-Ramza

Files

Plugin Download 275 kB
Oct 12, 2020

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