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Found a bug that was causing that glitch where it ignores the "Empty Off-Hand" option, and always attacks with a bare off-hand. This would happen unless the actor could Monkey-Grip. The culprit seemed to be at line 294, where it seemed to save the default RMMV dual-wield check instead of the one from Ramza Dual-Wield, which is a problem cause this plugin says to place it further down the line than the main Dual-Wield plugin. I got it to work properly by changing the line to "Ramza.DWX.MG.is_dual_wield = Game_BattlerBase.prototype.isCurrentlyDualWielding", but haven't done enough testing to see if this causes other side-effects. Thought you might want to know about all this.

Thanks for the report, I'll get this fixed in an update shortly.