Version 1.02


Hello.

I have released a minor update to this plugin, version 1.02 which makes the following changes:

  • Added a plugin parameter specify whether or not the target must die from a consume skill in order to teach a skill.
    • Making it so that the target doesn't need to die turns this into more of a 'scan and learn' type system.
  • Modified the <consumed skill: x> note tag to include the ability to specify a chance of actually learning that skill.
    • Any old tags will inherit a default value of 100%, meaning that you will always learn a skill from this enemy
    • The new tag is <consumed skill: x y%> and y is an integer from 1-100. A random number check is performed at the moment of the consume check to see if the skill is learned or not.
  • Added a plugin parameter to show different failure text in the case of not passing the random number check above.

Files

Plugin Download 9 kB
Sep 09, 2020

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