Version 1.02
MV - Consume Skill Learning » Devlog
Hello.
I have released a minor update to this plugin, version 1.02 which makes the following changes:
- Added a plugin parameter specify whether or not the target must die from a consume skill in order to teach a skill.
- Making it so that the target doesn't need to die turns this into more of a 'scan and learn' type system.
- Modified the <consumed skill: x> note tag to include the ability to specify a chance of actually learning that skill.
- Any old tags will inherit a default value of 100%, meaning that you will always learn a skill from this enemy
- The new tag is <consumed skill: x y%> and y is an integer from 1-100. A random number check is performed at the moment of the consume check to see if the skill is learned or not.
- Added a plugin parameter to show different failure text in the case of not passing the random number check above.
Files
Plugin Download 9.2 kB
Sep 09, 2020
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