Version 1.19 Major Update


Greetings all.

I have uploaded version 1.19 of the Recipe list extension, with a small bugfix, and a pretty major update.

  • (revision a 5/26/2021 21:37 UTC) Corrected an issue where the item list window was drawing off the bottom of the screen when the parameter to hide the item list window was enabled.
    • This caused the player to be unable to see the list window at all if they needed to select a wildcard ingredient during crafting.
  • (revision a 5/26/2021 21:37 UTC) Corrected an issue where the craft confirmation window was drawing at the bottom of the screen instead of the middle when the same plugin parameter mentioned above was enabled.
    • This was because I based where the window position was on the top of the list window, which was drawing off the bottom of the screen. This bug was reported by user Rakon. Thanks buddy.
  • Corrected an issue where the mode switch added in version 1.18 was incorrectly resetting the selection in the recipe list window after crafting, causing the player to have to move the cursor to make it visible again in order to quickly make the same recipe.
    • This was caught by user Rakon, and only happened if the recipe being crafted did not contain a wildcard ingredient.
  • Added support for the MZ version of the crafting system plugin.
  • Added more robust dependency checks for this extension, which will cause a crash if any of the dependencies are missing, rather than just failing to load the plugin and cause it to appear to not be working.
  • The crafting confirmation window now places itself so that it does not overlap the top of the ingredient list window.
    • Previously, this window was arbitrarily placed in roughly this same spot, but changing resolutions would cause it to overlap.
    • This change was made as the VS Core plugin makes it so that each window is drawn on it's own layer, making each new window mostly transparent, allowing you to see the item list, or recipe list through the confirmation window, making it look a bit confusing.
  • Updated the terms of use to be more in line with my more modern terms of use.

A few MZ screenshots have been uploaded showcasing how the scene looks in MZ. The last three screens are using the VisuStella Core Engine plugin and different resolution settings to show how the scene interacts with the different ways VS draws the button frames.

The extension is also currently on sale, to celebrate the release. And if you don't already have it, you can get it in a bundle with the MZ crafting system plugin for $14.99, that's less than the base plugin usually goes for!

To download this update, either redownload it from the link on the store page, or redownload it from your itch.io library.

Files

Plugin Download 94 kB
May 26, 2021

Get MV/MZ - Recipe List (Crafting System Ext.)

Buy Now$3.99 USD or more

Comments

Log in with itch.io to leave a comment.

Hey ramza! Thank for your Update! Works like a charm!^^

The conformation window for crafting an item displays at the bottom of the screen. It´s not a problem. I was just curious if it was intentional.^^

(2 edits)

Ah yes. 

I made it so that the bottom of the confirmation window lines up with the bottom of the result item list window. If you've got the list window hidden, which I think you do, that means it'll be at the bottom now instead of the middle.

I changed that because arbitrarily assigning its position in the center of the screen caused it to show up in weird places on different resolutions. I forgot that hiding the list window would cause it to do that. I can probably make it attach to the top of the list window instead, so it'll still be in the center.

~Ramza

Edit: Okay, turns out I did link it to the hidden list window... which makes me wonder now what happens if the list window were to come up. I need to investigate this more.

Edit: Turns out the list window was drawing off the bottom of the screen all this time. I guess no one who hides the list window also uses wildcard ingredients, because that would've been super obvious. I uploaded revision a already to fix it, so redownload it and you should be good to go.

Ah good then I found it xD

Thanks for your fast replay, as always!^^