Version 1.71 Minor Update
Good morning. I have updated this plugin to version 1.71 to correct the following issues:
- Changing subclass will now no longer optimize equipments if the option in the plugin parameters to do so is set to false.
- Changing subclass with the above parameter set to true will now no longer optimize equips on that actor twice. This shouldn't have caused a game play related issue, but might have caused a slight performance hit during subclass change.
This bug was caused by the way I'd injected my code into the class change core plugin. I was unaware that pressing 'ok' on a subclass was also calling the original 'ok' function I'd hijacked, in addition to one I'd injected code into specifically for subclasses. This resulted in equipment being optimized for a subclass change, even if the option was disabled, as the function was being called regardless of whether it was a class or subclass being changed. It also caused the optimization to be run twice if the option was enabled in the plugin parameters, as it would run once regardless of class or subclass being changed, and then a second time if it was a subclass being changed.
This has been corrected.
Files
Get MV - Optimize Equips on Class Change
MV - Optimize Equips on Class Change
Automatically optimize equipment on class change
More posts
- Version 1.70 UpdateJan 30, 2020
- Optimize on Class Change updated to v1.60Sep 21, 2019
Comments
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Awesome bud you're the best.=) The new update works perfectly, you constantly out due yourself, keep up the amazing work.