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Hey! I used this plugin fine up until a little bit ago, and now it's giving me these two errors;

1) My item event still lets me craft weapons, but my weapon event only lets me craft weapons (so I know it's still working?), even though I'm using both commands as written.

2-I'm hoping (?) this is a conflict error with the Yanfly base; that plugin's 'OpenSynthesis Item (x) Recipe' command to only let you make a certain item is pulling up an empty synthesize screen.

Do you know of a fix for either of these?

Good day.

I'm not sure how you would've been using this fine up to a little while ago only to suddenly find issues with it now, unless you'd recently changed plugins or moved their load order around maybe, as this hasn't really been updated in a long time.

With that being said, I suspect something might be overwriting the change I made to make it only show recipes from the item type - which could actually be that other plugin command you posted there. That command doesn't appear in the version of ItemSynthesis I have, and I won't be able to update to a new version, as it's a paid plugin now, and I can't justify buying it when I don't actively make RPGs anymore.

We can do some tests to see where it's getting messed up though, and I might still be able to fix it. 

When you open the item event, open the console (f8), click the console tab at the top and type the following in:

$gameTemp._synthScreenLockType

It should return something in the console. In the item only craft scene, it should be the number 1, in the weapon scene, it should be 2. 

If it's not showing 1 (or it's undefined) in the item event, something is superseding the change I made to set this value, and this value is what the plugin uses to determine which recipes to show. You can probably correct this by calling a script call directly before the plugin command to show the item event, bypassing the function that does that automatically entirely.

◆Script:$gameTemp._synthScreenLockType = 1
◆Plugin Command:OpenSynthesis

As for the second thing, I think when I patched in the ability to call the synthesis scene for specific itemcategories it might have messed this plugin command up. For this, but the same line in the console window, only do it from inside the 'blank' synthesis window opened when you try to call a specific item. I suspect what will come back will be a long string of characters, rather than a number, probably something like 'Item 9 Recipe'. 

That indicates my category call add-on is the problem on this one, and I might be able to correct that, but I'd like to confirm first, as I don't have access to that plugin command in my version of ItemSynthesis, so there's no way for me to tell that I have access to both.

(1 edit)

Good afternoon, why weapons and armor are not suported? without it the plugin sounds a bit less useful, becaus i see no way to call upon only equipments.

(+1)

OpenSynthesis weapon and OpenSynthesis armor call weapons and armor specifically. If you want something that opens YEP_X_ItemCategories for weapons and armor, that is not going to be this plugin, and I wasn't even aware that ItemCategories supported weapons and armors, TBH.

its a bit sad, but thanks for the answer